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3D-animator Job

3D-ANIMATOR

 

[part time] 3D animator

Cloisters Interactive is looking for a 3D animator to work on our upcoming project, slated to start Fall 2022. This is a part-time contract position.

REQUIREMENTS:

  • Autodesk Maya software preferred.

  • Exceptional skill in animating humans and animals, with an emphasis on pronounced keyframe poses.

  • Strong interpersonal and communication skills and ability to work closely with Art Director, Designers and Programmers.

  • Excellent problem-solving skills and ability to work in a self-directed manner and make timely, well-thought out decisions.

  • Strong understanding of development challenges related to exporting and integrating assets into a game engine.

  • Outstanding demo reel.

Though not strictly required, candidates with experience in one or more of the following areas would be given more consideration:

  • Knowledge of commercial game engines such as Unity

  • 2+ years working experience is a plus. Game industry experience is not strictly required.

  • Bachelor’s degree in Art/Animation or equivalent experience.

  • Build, test and maintain body and face rigs, skinning and secondary motion setups for a variety of 3D assets.

YOUR RESPONSIBILITIES:

  • Responsible for the successful animation of a series of shots, cycles on the project.

  • Work as part of a small, yet agile team.

  • Maintain or exceed a consistent level of productivity while meeting deadlines and producing high quality work.

  • Focus on a diversity of character personalities to create entertaining and emotionally driven believable performances.

A love of storytelling + indie games is a big plus!

Please submit resumes and portfolios to cloisters.studio@gmail.com