[part time] 3D animator
Cloisters Interactive is looking for a 3D animator to work on our upcoming project, slated to start Fall 2022. This is a part-time contract position.
REQUIREMENTS:
Autodesk Maya software preferred.
Exceptional skill in animating humans and animals, with an emphasis on pronounced keyframe poses.
Strong interpersonal and communication skills and ability to work closely with Art Director, Designers and Programmers.
Excellent problem-solving skills and ability to work in a self-directed manner and make timely, well-thought out decisions.
Strong understanding of development challenges related to exporting and integrating assets into a game engine.
Outstanding demo reel.
Though not strictly required, candidates with experience in one or more of the following areas would be given more consideration:
Knowledge of commercial game engines such as Unity
2+ years working experience is a plus. Game industry experience is not strictly required.
Bachelor’s degree in Art/Animation or equivalent experience.
Build, test and maintain body and face rigs, skinning and secondary motion setups for a variety of 3D assets.
YOUR RESPONSIBILITIES:
Responsible for the successful animation of a series of shots, cycles on the project.
Work as part of a small, yet agile team.
Maintain or exceed a consistent level of productivity while meeting deadlines and producing high quality work.
Focus on a diversity of character personalities to create entertaining and emotionally driven believable performances.
A love of storytelling + indie games is a big plus!
Please submit resumes and portfolios to cloisters.studio@gmail.com